Editing:World-building

We’re all familiar with world-building in sci-fi and fantasy. The religions, politics, powers, and ancient mythology (and, yes, even the trade laws) that exist in Star Wars, Star Trek, the MCU, and the Potter-verse. But world-building isn’t just for magical characters wielding all-powerful technology.

Loki

Magical character? Check. Wielding all-powerful technology? Check. 

No matter the genre, the world in which your story takes place is more than just a backdrop to invoke a location (like a white sheet behind a stage to show an empty sky). Your setting is literally and figuratively your characters’ world. It has/will shape them, and possibly crush or inspire them.

The first step to building your world (and ensuring it’s presented in just the right way when you’re editing) is to decide how much influence you want the setting to have. Will it enrich each scene in subtle, nuanced ways (like the music subculture in Begin Again), or will your world be so vivid that it’s almost a character unto itself (like The Matrix)? Either way, just like your characters, you need to know the ins and outs of where your story unfolds. What’s its history? Its defining features? How does the air smell (if it even has air)? How does the water taste (if there’s even any water)? What does it sound like at night? Is it any different at dawn from how it is at dusk?

This also extends to culture and society: you need to know the mechanics of how your invented society functions, and how your characters work those mechanics. Mad Max: Fury Road has a fully complete society and eco-system: it’s grounded in details. Utterly insane details, to  be sure, but it’s 100% consistent and feels real.

Doof Warrior

World-building, son. This photo never gets old. Ever. 

If you’re so inclined, draw your world, as much as you can. If not, look for pictures, photos, paintings, etc. that both look like your world, and conjure the feelings you want your world to provoke in your characters, and in your readers. Having a visual reference can be a huge help in creating your atmosphere. If there’s a part of the world that has similar geography, go visit it and soak it in. Basically, do what you need to in order to live there in your head. Then attack your draft and make sure that feeling you have when you’re living in your world is conveyed between the action and dialogue lines, and in and between each line of your prose. Make sure every action follows the law of your world: readers and viewers have an unerring instinct for inconsistency, even if it’s felt more than thought, it will turn them away from your work. For example: if there is no air, there is no rust.

Grab your nearest copy of Harry Potter (everyone has a set of Harry Potter books in each room, right? That just us?), open it up, and see how long it takes you to figure out where Harry, Hermione and Ron are. We’re betting that in a few lines you can tell what room in Hogwarts they’re in, or which shop in Diagon Alley. (Just for the record, J.K. Rowling is a master world-builder, on every possible level — if you want to see how it’s done, read the Harry Potter books, and for a more gritty, contemporary kind of world, her Cormoran Strike crime novels, written under the pen name of Robert Galbraith).

HP books

Can never have too many of these, Harry

It’s all in the details, the feelings that bring you… well… home.

When you’re editing your story, be it script or prose, it’s important to shape your world to feel like a home. It’s your home as the creator, your characters’ home because they exist in it, and your readers’ as they escape to it.

Things We Like: The Smashing Pumpkins, MACHINA/the machines of God

16 years ago, on February 29, 2000, The Smashing Pumpkins released a thundering powerhouse of an album, the gargantuan and gonzo MACHINA/the machines of God.

Smashing Pumpkins Machina

It was the Mad Max: Fury Road of albums, a monumental epic that roared wildly along alt-rock’s highway, knocking everything out of its path. And when you listen to it, you half-suspect that guitarist James Iha’s guitar is genuinely shooting flames.

Doof Warrior

But we digress.

It’s a classic, although it wasn’t considered as such at the time, receiving mixed reviews and being one of their lowest selling albums at that point. Which is just wrong, because this is the ultimate Pumpkins album. It’s a massive, 15 song, 73 minute set… but oddly enough, this was the short, compromised version — band leader Billy Corgan initially intended it to be a double album, but was refused by the record company. Even in its “reduced” state, MACHINA is an extraordinary, genre-busting achievement, bursting at the seams with alternative concept rock cybermetal pop balladry. It’s a thrilling mix of delicacy and heavy distortion, driven by angst and emotion, and a whole lotta love.

Above all else, it has really great songs (all written by Corgan). MACHINA is overflowing with powerfully catchy hooks, skyscraping choruses, and deep, driving, relentless grooves that keep it all flowing. Opening track The Everlasting Gaze sets the tone, kicking things off with some gloriously fuzzed out guitars and bass and crushing drums, as Corgan tells us “you know I’m not dead”… and that’s the quiet part of the song. It soon lifts off, racing through stratospheric atmospherics as Jimmy Chamberlain’s drumming transforms into a godlike thundering, while Iha’s guitar becomes a roaring furnace in front of a 100 foot Marshall stack and the whole thing achieves lightspeed transcendence.

It’s not folk music.

Somehow, the album gets better from there, jammed with huge choruses, gleaming atmospheres, and a whole bunch of kick-ass rock songs. It’s the sound of a band giving it everything they’ve got, wringing every last drop of intensity from every note, every word, every moment. Which is what was happening: it was designed to be the Pumpkins’ last album, a goodbye, and thanks for all the fish. Corgan’s plan had been to reconvene the original line-up of the band one last time, and go out on a high with an album that was about a fictionalized version of the band. He re-recruited Jimmy Chamberlain, who had left the band a a few years before. Their previous album, Adore, did not feature Chamberlain: it’s a quiet, hushed affair that never unleashes itself. It’s a beautiful, slinky album, but when Chamberlain came back for MACHINA, his muscular drumming changed everything. If Adore was Black Widow, MACHINA is the Hulkbuster. The band wanted to throw everything they had at these songs. Iha would add effects pedal after effects pedal to his guitar set-up to create the monstrous roar that powers much of this album, while Chamberlain would wreak furious havoc on the drums. However, partway through recording, bassist D’Arcy Wretsky chose to leave, wrecking the band, and Corgan’s plans. The album had to be refocused and started over; former Hole bassist Melissa Auf der Maur was drafted in for the live shows.

Smashing Pumpkins

The official lineup for the album release and tour: Melissa Auf der Maur, James Iha, Billy Corgan and Jimmy Chamberlain

It’s a concept album — come back! — but one you can air guitar and air drum the shit out of. And, yes, it can be exhausting if listened to from start to finish — but exhausting in a good way, because the music really does consume you. Once you get past the event horizon of the pyrotechnics of the first few songs, you get pulled deeper into the intense gravitational pull and pressures of each successive track… by the end, as you fall through the glimmering soundscapes of With Every Light, the mesmerizing interstellar beauty of Blue Skies Bring Tears and the gleaming alternative pop of Age Of Innocence, you will almost certainly feel like you’re Matthew McConaughey in fifth-dimensional space. But that’s a good thing! Never has something so radio-friendly been so uncompromising in its vision. The CD booklet contains eerie, haunting artwork like the below, full of the dreams and nightmares of Corgan’s original vision of this as a “musical theater” piece based around a rock star called Zero (which had transformed by the time the album was done to Glass, and his band The Machines Of God).

MACHINA CD booklet

It’s certainly not lacking in ambition, and it refuses to yield in its vision. MACHINA is full of emotional storytelling through almost mythically outsized songs. It marked the end of the 90s; luckily, it did not mark the end of Corgan’s ever-revolving collective. It was a forward-looking record, gazing unflinchingly at a glaringly bright future horizon that it raced towards. 16 years on, it stands as a testament to believing in your creativity, and even more importantly, seeing your creativity through, no matter what.

If you have an idea, make it your own… and make sure you actually make it.